This puts Mac game publishers at a huge disadvantage, as they’re trying to attract a smaller audience and generally aren’t as well heeled as their PC counterparts to begin with. The distribution companies responsible for getting those products onto store shelves will drop publishers quickly unless they’re capable of maintaining a steady stream of revenue. It costs a lot of money for software publishers to get their products in wide distribution. Retail distribution of game software in North America is a notoriously expensive endeavor that can be littered with financial and logistical pitfalls. Don’t wait to see it on retail store shelves, however. Bugdom 2 will also be released on CD in the next three weeks, according to Pangea president Brian Greenstone. If you’re not on a high-bandwidth connection, don’t worry.
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